Japanese PC doujin are protecting indie video games inventive at Tokyo Sport Dungeon
To trace the general public understanding of modern-day indie gaming is to have a look at the small-scale unbiased growth scene by an Anglo-centric lens. Whereas it could be unfair to disregard the hobbyists programming experiences in BASIC on their ZX Spectrum or related, it’s generally accepted that indie gaming as we recognise it at this time has its roots within the early days of the web and the Y2K growth, when Flash, Gamemaker Studio and related instruments allowed issues like Cave Story and N to develop. With on-line distribution additional serving to video games like Bastion, Journey and World Of Goo to flourish, the definition of the indie recreation turned: a title with massive ambitions and creativity grown from small budgets and groups.
It is not totally unsuitable, but it surely has obscured a long time of passion growth that was as soon as on the forefront – not simply the tales of BBC Micro solo-development stars, however related ones of passion growth from all over the world. In Japan, the doujin markets of Comiket and past function a house for hobbyists to make, promote and share their creations. It’s the doujin gaming scene that helped main studios like Destiny/ studio Kind-Moon, and franchises like 07th Enlargement and Touhou Venture, flourish in a approach that may by no means be potential in any other case.
These days platforms like Steam make doujin video games and indies extra accessible than they ever have been within the days of the Spectrum or MSX. Not do it is advisable to fly to Japan to entry the most recent works from the various creators who make up this group. It’s with this in thoughts that Tokyo’s newest doujin occasion, Tokyo Sport Dungeon, held its second occasion within the coronary heart of the Hamamatsucho enterprise district, bringing everybody from skilled indie groups to doujin circles to mom-and-daughter duos into one place to share their craft and rejoice their passions.
Doujin video games stand other than indies partially by their objective and definition. Whereas the indie market’s evolution has outlined unbiased growth when it comes to the size of manufacturing and inception away from the foremost studio mannequin, doujin video games in Japan outline themselves by being distinctive experiments produced by and for like-minded followers. Burning a CD-ROM of your beginner challenge to promote at a doujin market is a proper of passage. Whereas most know doujin titles as esoteric concepts utilizing characters from bigger IPs (with questionable regard for copyright), it is a house of experimental oddball concepts in small-scale sandboxes that couldn’t exist in any other case. They gained’t be the money-spinning masterpieces many studios can justify investing in, however they’re enjoyable. And that issues.

January’s Tokyo Sport Dungeon adopted its preliminary incarnation this previous summer season. Whereas removed from the size of extra well-known occasions like Comiket or the indie gaming halls of Bitsummit and Tokyo Sport Present, this occasion was aiming to be one thing distinctly completely different: a small-scale occasion by and for the doujin scene, sharing work simply because you possibly can or, in some circumstances, as a result of these quirky video games can solely be appreciated by a crowd of ‘your folks’ – on this case round 1200 folks, together with exhibitors.
A variety of established doujin circles (a bunch of like-minded followers creating content material collectively) used Tokyo Sport Dungeon as an area to showcase their previous and future work. Zakuro Bento are a circle devoted to creating journey video games and visible novels for ladies, and introduced their newest title Romp Of Dump. A card game-based thriller set in a high-security jail for the worst offenders, it is created with Unity and delivered to life with expressive animations utilizing Live2D expertise. It even incorporates Live2D to introduce a bluff and risk-reward mechanic to enjoying blackjack in opposition to your fellow jailmates, making it a formidable effort for the small staff.
On the entire different finish of the spectrum have been titles like Rabbit Smooth Employee’s 2019 launch Lostword, an MSX Turbo-only typing RPG. Regardless of being extremely inaccessible (it’s not ported to fashionable PCs, so an emulator or authentic {hardware} is a requirement), it’s a labor of affection, with detailed pixel artwork, a randomly-generated map, a surprisingly-deep and a battle-system with magic, and extra – all wrapped in a seemingly-simple exterior. But based on the person behind RSW, Ko-Usagi, it was simply numerous spare time plugged right into a platform they liked whereas rising up that made them wish to make the sport, and overcoming the hurdles in each growth and accessibility was an enormous enchantment in creating it.


Maybe capturing the experimental nature of the shape have been the various initiatives that may by no means be skilled exterior of the partitions of the conference corridor – a minimum of not in the identical approach. Many titles on show have been developed for a communal expertise. It is this tactility that brings to life initiatives like npckc’s Famires Date, all about dealing with a date on a price range, and which prints an actual receipt utilizing a Sport Boy Printer on the finish. One other recreation turned a used coke bottle right into a rocket ship, shaking it as laborious as potential with the intention to trigger it to blow up and fireplace into the air (with these scoring over 100,000 factors receiving free chocolate), whereas Bear Runner Any% RTA modded a damaged Famicom right into a controller you smacked to ‘glitch’ a recreation and get the Any% document.
Then you have got video games like Make Associates, the place the target is so simple as its title suggests: make pals! However how do you do this? Clearly, you’re taking a silicone head with a Vive movement controller inside and toss and switch it round in your fingers to gather noses, eyes and mouths to create a face, earlier than putting it onto mannequins on display to create life. The outcomes are as hilarious as they’re horrifying, but it surely works. “I needed to create one thing the place the viewers watching somebody play it on an enormous display is simply as a lot enjoyable as doing it your self,” defined developer Kumagoro.
A recreation like Touhou retains its doujin roots by evolving by fan video games, the place anybody can take creator ZUN’s authentic characters into any challenge they like
However with so many examples, what does it imply to be a doujin recreation? You would argue the borders between indie and doujin have grow to be blurred, and that there’s a danger of this labor of affection disappearing, as the prospect of larger industrial success reigns in creativity and fan-focus for one thing safer; one thing fulfilling but atypical. A recreation like Touhou retains its doujin roots by evolving by fan video games, the place anybody can take creator ZUN’s authentic characters into any challenge they like (a number of of which discovered a house at Tokyo Sport Dungeon). What different choices do doujin video games have in an increasingly-commercialised system?
I see that query answered within the charming simplicity of Jin Japan, a guardian and little one duo stumbling by their first Unity demo with the help of each creator on the occasion. Bigger occasions inevitably push builders like these away, emphasising that they are business occasions versus group efforts, which in flip pushes away the group prepared to help that journey. Groups like Jin Japan are a reminder of each creator’s origins, and the reminiscence remained with me lengthy after the occasion.
There’s a worry that doujin video games turning into accessible through Steam, or a blossoming Japanese indie scene reaching for the highlight as soon as reserved for Western inventive darlings, may trigger the hobbyist origins of recreation growth to die away. This worry is unwarranted, however wouldn’t it’s a disgrace to lose the limitless prospects doujin gaming can provide? Potentialities that exist both in spite or due to limitations, and a need to construct on the concepts of others? Nonetheless, I got here away from Tokyo Sport Dungeon with a renewed ardour, having been reminded of the potential of video games within the rough-yet-infectious pleasure of the gang. Doujin work is a group coming collectively to create and share, one thing that shone stronger at Tokyo Sport Dungeon greater than some other occasion.

It is maybe summarised by Newfrontia Software program’s shrine to in style VTuber Usada Pekora, and their story of requesting permission from Hololive to showcase their reskin of the streamer chat simulator Cool x Cool. Or possibly the second when yuri doujin recreation circle Sukera Somero passionately detailed how the common Esperanto language served as the premise for considered one of their works, as they left the doujin circles to attend a gaming occasion for the primary time with Tokyo Sport Dungeon. And even that it was laborious to speak to builders in regards to the work of video games – just like the split-personality thriller journey Detective Nekko, an thrilling thriller with an anthropomorphic animal solid – as a result of they could not cease telling me how wonderful everybody else’s video games have been! Or possibly it was the signed whiteboard full with the signatures and doodles of all of the exhibitors, a commemoration of the day that was crammed with their love of merely sharing a room collectively?
With so many people from all walks of life creating cool experiences, for no purpose however that they wish to do it, I doubt the pioneering, free-range spirit of doujin gaming goes anyplace anytime quickly. It’s about creating one thing as a result of you possibly can, and no matter no matter stands in your approach, simply to convey a smile to a different participant’s face. It’s an perspective that has drove the doujin scene for many years and helped reshape the business in Japan, as titles like Touhou reshaped the connection between recreation and fan, or introduced mega-hit franchises like Destiny/ into existence. And it’s a spirit which shone brightly at Tokyo Sport Dungeon. Lengthy might it proceed.